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Bioshock 2 best ending
Bioshock 2 best ending













I'm not the best person to do this of course. It's so complex and layered that it needs an incredible amount of analysis, and I wanted to help facilitate that discussion. So, rather than do a simple part two review where for fear of spoilers I'd have to say something like "And just wait to the end, it'll blow your mind!" I wanted to actually discuss it with those who have beaten the game already, or those who are simply curious. Sometimes a great plot and fantastic gameplay come together as one, an honor I would give to Deus Ex: Human Revolution or Portal 2.īioShock Infinite's story is simply phenomenal, and it's the ending of the game that really brings home what an unreal experience it all is. I'd put Dishonored in that category, for one, and perhaps a few of the Assassin's Creed games as well. Conversely, you can have a game with great mechanics, but if the story isn't there, it's not usually enough. Each had interesting characters and a fantastic central plot that elevated them past the issues they had with actual gameplay. What all three of these game have in common is their story.

bioshock 2 best ending

Heavy Rain and The Walking Dead were my favorite games of those years, even though actual "gameplay" was nothing more than dialogue choices and rather painful quicktime events. Mass Effect was a mediocre third person shooter at best across all three games. After all, looking back to some of my favorite titles over the years, most had their issues with gameplay. Yes, I have my gripes about gameplay, but that shouldn't be held against the title too much. I've had countless people ask me to cut through the crap, and say whether or not this sea of starry-eyed reviewers giving the game perfect scores are just blowing smoke, or if Bioshock Infinite is truly something to behold. Similarly, as I've mentioned, combat is hardly a problem solving exercise either, though that may change on the highest difficulty levels.Īt the end of my review yesterday, I wondered if BioShock would turn from a great game to a legendary one by the time I was through. It's a lot of walking around and searching the same areas over and over, and these side quests don't qualify as true puzzles. But what we have instead is a game that hands you a key and tells you to go find a lock, or gives you a cipher and tells you to go find a code. I stand by my statement that I think the game could benefit from creative puzzles using the litany of powers at your disposal. But it's not actually necessary to progress. Looking back, it may have been nice to fight from a less utilitarian perspective, and try to have a bit more fun combining other vigors and skyline jumps and the more obscure guns. I'd occasionally use the shield to get out of a jam, or possession to take control of a particularly beastly bad guy, but really, power and gun switching is mostly done out of boredom, not necessity.

bioshock 2 best ending

By the end, nearly every fight was reduced to me launching my enemies up in the air and blowing them apart with a shotgun blast each as they remained suspended and helpless. Combat is decent, but there are other games that do similar systems better.

bioshock 2 best ending

At that point, it becomes like most other FPS landscapes. I can finish it up quickly now if you like.Īs I said before, the city of Columbia is stunningly beautiful, but I will say I liked it more before it was all blown to bits and in flames after the fighting starts.

bioshock 2 best ending

I could make this post a simple "Part 2" of my review from yesterday, but the truth is, not much has changed gameplay-wise from when I was only six hours into the game.















Bioshock 2 best ending